aa aa aa aa aa aa aa aa aa aa aa aa aa ab aa aa aa aa aa aa aa aa aa aa aa aa
aa aa ac ad ad ad ad ad ad ad ad ad ad ae ad ad ad ad ad ad ad ad ad ad af aa
aa ag ah ai ai aj ai ai ai ak al am an ai ao ap aq ai ai ai ai ak al am ar aa
aa ag ah as ai at an ai ai au av aw ax ai ai at ai as ai ai aj ai ax ai ar aa
aa ag ay ai ai ai ax az ai ai aA ai ai ai ai aj au ai ai ai aB aw ai au ar aa
aa ag ah aj au ai ai ai ai ai ai ai au ai ai at ai as ai ai aA ai ai ai ar aa
aa ag ah aB aw ai ai an ao ap ap aq ai ai ai ai ai au ai ai ai ai as ai ar aa
aa ag au aA ai as ai aC aD at at au ai an ai ai as ak al am ao ap aq ai ar aa
aa ag ah ao ap aq ai aE au as au ai ai ax ao ap aq ai ax ai ai aB aw ay ar aa
aa ag ai aF aB aw ai ai ai ai aG au ai ai ai aH aD au aI ai ai aA au aJ ar aa
aa ag ai ai aA ai ai ai ai ao ap aq au ai ai aE ai ai as ai ai ai an as ar aa
aa ag aK ai ai ai as ai ai au aB aw ai ai ai aj ai ai aL au ai ai ax aj ar aa
aa ag ai ai as ai aF au as ai aA ai as ai ai at ak al am aK aM ai as at ar aa
aa ag ai ai ai aj as as ai ai an as au as ai ai ai ax au ak al aN aK ai ar aa
aa ag ai an ai at au ai ai ai av aw ai ay as ai an as au ai ax au ai ai ar aa
aa ag ai ax au au ai ai ai aj aA ai ai ai ai ai aC aD ai ai ai ao ap aq ar aa
aa ag au aO ai ai ai ai as at ai ai ai ai ai ai aA ai ai ai ai ai aB aw ar aa
aa ag ao ap aq aP aL ai ai ai ao ap aq ai ak al am ao ap aq as aK aA ai aQ aa
aa ag as at an as ai ai ai ai ai aH aD an aF av aw ai at ai au ai aR aS aT aa
aa ag ai au ax au ai au ai ai au aE ai ax ai aE ai ai ai as ai ai aU aV aW aa
aa ag ao ap aq ak al aX ai au ai ak al al am ao ap aq ai ai ai ai aY aW aZ aa
aa a0 a1 aH aD aj ax as ai au ai an ax ax ai as aH aD as aF aj aY aW aa aa aa
aa aa a0 aE ai at ai aK au as a2 ax ai ai au ai au au ai as at a3 aa aa aa aa
aa aa aa a4 aY a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 aW aa aa aa aa
aa aa aa a0 aW aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa

:def
monster = Angry Tree
monster = Tentacle Plant
battle_bg = forest.png
:a
pix("water/water.png")
walk(0)
:aa
pix("water/water.png")
walk(0)
:ab
pix("water/bridge_ns.png")
walk(1)
Action
move("island.txt", 10, 29)
hero("hero_n")
:ac
pix("water/water_se2.png")
walk(1)
:ad
pix("water/water_s3.png")
walk(1)
:ae
pix("water/bridge_s.png")
walk(1)
:af
pix("water/diag_4.png")
walk(0)
:ag
pix("water/water_e.png")
walk(0)
:ah
pix("water/grass.png")
walk(1)
:ai
pix("grass.png")
walk(1)
:aj
pix("treetop.png")
walk(0)
:ak
pix("tree_left2.png")
walk(1)
:al
pix("tree_center2.png")
walk(0)
:am
pix("tree_right2.png")
walk(1)
:an
pix("treetop2.png")
walk(0)
:ao
pix("tree_left.png")
walk(1)
:ap
pix("tree_center.png")
walk(0)
:aq
pix("tree_right.png")
walk(1)
:ar
pix("water/water_w.png")
walk(0)
:as
pix("tree.png")
walk(0)
:at
pix("treetrunk.png")
walk(0)
:au
pix("tree2.png")
walk(0)
:av
pix("double_tree2.png")
walk(0)
:aw
pix("small_tree_right.png")
walk(1)
:ax
pix("treetrunk2.png")
walk(0)
:ay
pix("stones.png")
walk(1)
:az
pix("red_flowers.png")
walk(1)
:aA
pix("small_tree_bottom.png")
walk(1)
:aB
pix("double_tree.png")
walk(0)
:aC
pix("double_tree4.png")
walk(0)
:aD
pix("small_tree_right2.png")
walk(1)
:aE
pix("small_tree_bottom2.png")
walk(1)
:aF
pix("small_shrub.png")
walk(0)
:aG
pix("grass.png")
walk(1)
if(var("gold_found8"), "=", 0)
	addpix("items/gold.png")
endif
Action
if(var("gold_found8"), "=", 0)
	if(find("gold", 2), "=", 1)
		set("gold_found8", "=", 1)
		delpix("items/gold.png")
	endif
endif
:aH
pix("double_tree3.png")
walk(0)
:aI
pix("grass.png")
if(var("gold_found0"), "=", 0)
	addpix("items/gold.png")
endif
walk(1)
Action
if(var("gold_found0"), "=", 0)
	if(find("gold", 3), "=" 1)
		set("gold_found0", "=", 1)
		delpix("items/gold.png")
	endif
endif
:aJ
pix("grass.png")
walk(1)
if(var("light_healing_potion_found0"), "=", 0)
	addpix("items/light_healing_potion.png")
endif
Action
if(var("light_healing_potion_found0"), "=", 0)
	if(find("light healing potion", "a"), "=", 1)
		set("light_healing_potion_found0", "=", 1)
		delpix("items/light_healing_potion.png")
	endif
endif
:aK
pix("large_shrub.png")
walk(0)
:aL
pix("small_blue_flowers.png")
walk(1)
:aM
pix("grass.png")
walk(1)
if(var("gold_found5"), "=", 0)
	addpix("items/gold.png")
endif
Action
if(var("gold_found5"), "=", 0)
	if(find("gold", 4), "=", 1)
		set("gold_found5", "=", 1)
		delpix("items/gold.png")
	endif
endif
:aN
pix("tree_right2.png")
walk(1)
Action
if(var("gold_found2"), "=", 0)
	if(find("gold", 4), "=", 1)
		set("gold_found2," "=", 1)
		delpix("items/gold.png")
	endif
endif
:aO
pix("grass.png")
walk(1)
if(var("gold_found6"), "=", 0)
	addpix("items/gold.png")
endif
Action
if(var("gold_found6"), "=", 0)
	if(find("gold", 2), "=", 1)
		set("gold_found6", "=", 1)
		delpix("items/gold.png")
	endif
endif
:aP
pix("blue_flowers.png")
walk(1)
:aQ
pix("water/water_wu.png")
walk(0)
:aR
pix("mixed_flowers.png")
walk(1)
:aS
pix("small_flowers.png")
walk(1)
:aT
pix("water/water_wl.png")
walk(1)
:aU
pix("flowers.png")
walk(1)
:aV
pix("water/water_nw.png")
walk(1)
if(var("farmhouse_key_found"), "=", 0)
	addpix("items/key.png")
endif
Action
if(var("farmhouse_key_found"), "=", 0)
	if(find("key", "a"), "=", 1)
		set("farmhouse_key_found", "=", 1)
		delpix("items/key.png")
	endif
endif
:aW
pix("water/land_nw.png")
walk(0)
:aX
pix("tree_right2.png")
walk(1)
Action
if(var(light_healing_potion_found1), "=", 0)
	if(find("light healing potion", a), "=", 1)
		set("light_healing_potion_found1", "=", 1)
		delpix("items/light_healing_potion.png")
	endif
endif
:aY
pix("water/water_nw.png")
walk(1)
:aZ
pix("water/island.png")
walk(0)
:a0
pix("water/land_ne.png")
walk(0)
:a1
pix("water/water_ne.png")
walk(0)
:a2
pix("grass.png")
walk(1)
if(var("gold_found7"), "=", 0)
	addpix("items/gold.png")
endif
Action
if(var("gold_found7"), "=", 0)
	if(find("gold", 3), "=", 1)
		set("gold_found7", "=", 1)
		delpix("items/gold.png")
	endif
endif
:a3
pix("water/water_w.png")
walk(1)
:a4
pix("water/water_e2.png")
walk(0)
:a5
pix("water/water_n.png")
walk(0)
